Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...
When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...
When dragging and dropping a function into a graph the action will not be added to the undo filter because of this undoing after dragging the function into the graph causes the node to change instea ...
When Enable Sound is disabled in the editor preferences, sound is still played during PIE sessions. This setting does not work as expected back to 4.9, but worked in 4.8. ...
While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...
After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...
Currently AActor::PostEditChangeProperty always sets bDoDelayedUpdateCullDistanceVolumes to true, which will call UpdateCullDistanceVolumes. Licensees report this can take several hundred ms, which ...
The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...
Editor is crashing when attempting to move a spline point after making it the root component of the blueprint ...