The following warnings appear in the output log for ShooterGame clients when switching weapons. [2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connectio ...
Rotated component made into root displays incorrectly in the blueprint editor. Closing and reopening the BP editor corrects the displayed root component. ...
Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...
Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials. (See Screenshots below) IMPACT: Cannot use both Atmospheric Fog ...
Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...
No user comments in crash group ...
When a C++ project is named Test on a Binary version of the editor, the project will fail to compile. I'm assuming this is from the editor seeing a precompiled header from another file in the engine ...
Deploying and launching a packaged project, using a Custom Launch Profile that is set to copy the project to a repository, fails due to a missing /. I do not see this issue when running a Quick Lau ...
Ensure occurs when trying to submit to source control after enabling a plugin in the editor. I wasn't able to reproduce this if the uproject wasn't checked out. ...