Load Error with DeferredDependencyLoading

UE - Gameplay - Blueprint Editor - Jun 19, 2022

If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

ToString() from a StringTable entry now returns <MISSING STRING TABLE ENTRY>

UE - Editor - UI Systems - Localization - Apr 10, 2024

This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...

Array inputs on event dispatcher cause a compiler note.

UE - Gameplay - Blueprint - Apr 13, 2017

Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...

SteamVR - Packaged project does not scale to monitor bounds

UE - Platform - XR - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

I get a compile error when using Particle SubUV nodes and tessellation.

UE - Niagara - Oct 6, 2021

I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...

Crash when getting input action value from a component

UE - Gameplay - Input - Nov 30, 2022

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.  ...

Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering - Architecture - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

Custom thumbnails don't get updated until the asset is saved

UE - Editor - Workflow Systems - Dec 4, 2025

This is a regression, here's the repro in FN/Main (48954958) : [Link Removed] And now in UE5.7 (48496583) : [Link Removed] ...