'Show Only Selected' Option Hides Selected Group Actors

Tools - Dec 16, 2014

When attempting to isolate selected actors using the 'Show Only Selected' visibility option, grouped actors under this command will disappear and leave green spherical bounding wireframes indicating ...

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error

UE - Gameplay - Blueprint - Apr 15, 2015

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...

Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure

UE - Gameplay - Blueprint - Apr 17, 2015

Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it giv ...

Actors spawned at runtime and moving via SetActorLocation do not generate hit events with static objects

UE - Simulation - Physics - Feb 1, 2016

When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...

Numpad keys don't respond to input commands on Linux

UE - Platform - Linux - Aug 31, 2015

Setting any of the numpad keys to an input command does not execute the command on Linux. ...

SceneCapture2D Actor using SceneDepth in R not Working as Expected

UE - Graphics Features - Oct 14, 2016

The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...

Migrating a blueprint based on a custom class breaks after migration

UE - Gameplay - Blueprint - Sep 21, 2015

When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...

GPU Particle collision Ignores 2D Sprite Collision

UE - Graphics Features - Jan 19, 2016

GPU Particle sprites will collide with a paper 2D assets texture but not the collision box. ...

Special modifier key inputs do not register in editor if the key press occurs instantly

Tools - Mar 1, 2016

Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...

Changing Time Dilation at runtime causes erratic physics with Vehicles

UE - Simulation - Physics - Oct 20, 2015

When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from sl ...