Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script

UE - Gameplay - Components - Oct 6, 2015

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script. Note: this would work in 4.8.3. Reproduced in 4. ...

Text Render Actors do not maintain relative offset when attached to blueprints via construction script

UE - Gameplay - Dec 1, 2015

Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...

Calling r.DistanceFieldAO command does not work in Shipping Game

UE - Graphics Features - Mar 24, 2015

Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...

REINST error breaks links in blueprints calling a blueprint component that has been altered

UE - Gameplay - Blueprint - Aug 24, 2015

Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the compon ...

Editor Crashes when compiling a 3d widget after adding array variable

UE - Editor - UI Systems - Feb 23, 2015

Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...

Landscape does not conform to splines correctly

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...

The Color Picker in the Material Editor doesn't pick colors from windows outside of the editor anymore

UE - Rendering Architecture - Materials - Nov 19, 2014

The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...

Wildcard reroute nodes do not propagate data type changes through a chain of existing reroute nodes

UE - Gameplay - Blueprint - Dec 5, 2014

When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...

Physics object set to OverlapAll will still collide with the player

UE - Gameplay - Aug 24, 2015

Physics object set to OverlapAll will still collide with the player User Description: The pawn is simply colliding with and causing physics on objects it shouldn't be. To replicate: Set up a new ...

Using HideCategories specifier does not hide custom categories

Tools - Aug 6, 2015

If a Component/ variable is given a custom category in code, using the HideCategories specifer inside the UCLASS macro does not hide the category. ...