The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

UE - Graphics Features - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...

FCPXML export issues

UE - Anim - Sequencer - Feb 16, 2021

[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...

Unicode Symbol issues on EditableText

UE - Editor - UI Systems - Jul 28, 2021

Assertion at "UnrealInsights-TraceAnalysis.dll!UE::Trace::FTidPacketTransport::ReadPacket" when opening a capture file from a PS5 Dev Client with an Insights Binary

UE - Foundation - Insights - Jan 24, 2023

NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed]  PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...

Import path is not updated when re-importing assets from another source path by drag and drop

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2023

The reimport process does not respect the new source path. Below is a workaround. UE::Interchange::FAssetImportResultRef FReimportManager::ReimportAsync(UObject* Obj, bool bAskForNewFileIfMissing, ...

Specular/Anisotropy problems with Nanite Meshes

UE - Rendering Architecture - Jan 11, 2024

Specular highlights can disappear with clearcoat materials, when "Clear Coat Enable Second Normal" is enabled ("r.ClearCoatNormal"). ...

GAS: Creating an UGameplayEffectUIData blueprint will lead to a failed Data Validation

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

The logic for data validation on UGameplayEffectComponent expects it to be owned by a UGameplayEffect. Any Blueprint derived from UGameplayEffectUIData (child of UGameplayEffectComponent) fails this ...

Using Scene Capture 2D with a movable Skylight will cause a crash

UE - Graphics Features - May 11, 2015

When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...

World Outliner Sorting order ignores underscores for order

Tools - May 14, 2015

When using the an underscore in the front of a name no longer works for sorting in 4.7 and later. In 4.6 and prior if you added an underscore to the front of the name it would sort to the top of the ...

Volumetric Translucent Shadows will only work if you select the mesh, doesn't show up in game

UE - Graphics Features - Aug 18, 2015

When using Volumetric Translucent Shadows for static meshes the shadows will only work if the mesh is selected. When the mesh is deselected it will not render. This worked in 4.8.3, but is broken ...