The button to save a Dynamic Collection does nothing if Collections are not enabled in the View Options

Tools - Sep 15, 2016

When "Show Collections" is disabled in the View Options, the button to save Dynamic Collections based on the current search filter does not react in any way. ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...

Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor

UE - Gameplay - Sep 15, 2016

When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...

Source Control: UProject file not added to source control when project is first created

Tools - Sep 15, 2016

For Perforce (and potentially Subversion), it seems that the .uproject file is not added to source control when setting up source control for the first time. Additionally, it seems that any starting ...

MetalRHI Asserts When Using "Profile GPU" With RHI-Thread/Parallel-Execution

UE - Graphics Features - Sep 14, 2016

When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...

Additive BSP Selections Acting Grouped after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 14, 2016

After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...

Crash reparenting actor component to InstancedStaticMeshComponent

UE - Gameplay - Blueprint - Sep 14, 2016

Reparenting an actor component to an instanced static mesh component causes a crash. Found on //UE4/Dev-Blueprints CL-3122712 ...

Spatialization no longer occurs when Non-Spatialized Radius is set above 0

UE - Audio - Sep 13, 2016

Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...

Crash playing a HapticFeedbackEffect_Soundwave with no sound assigned

UE - Platform - XR - Sep 13, 2016

Crash attempting to use a HapticFeedbackEffect_SoundWave with no sound set on it (i.e. a newly created one.) Found on: 4.13.1 Binary CL-3120228 //UE4/Release-4.13 CL-3123398 Similar to [Link Remo ...

Undo in sound cue editor does not undo looping changes.

UE - Audio - Sep 13, 2016

When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...