"Pause Anims" doesn't work with "Root Motion from Everything" ...
When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...
Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...
Alembic meshes imported as cached geometry don't display in stand alone game. ...
In Persona, the To Next button in the timeline bar will randomly stop working if the user clicks it a few times. I could not reproduce this issue in UE4/Main. ...
Just a typo that needs to be fixed. ...
All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
Building for iOS through a remote SSH connection on Mac will always fail, even with provision and certificate. ...
The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...