Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...
Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...
If the GameInstance set in Project Settings > Maps & Modes > Game Instance Class is renamed or moved to another folder, the Game Instance Class is switched to None. This causes a launched game to cr ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...
Changes to a Spline will reset if the Spline Component is renamed User Description: Spline reset after rename The spline, nicely edited and long, got reset to the default after I've renamed the s ...
A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...
Landscape Collision is offset when using the Landscape Visibility Mask. If you paint a hole within the landscape and use the Third Person Template character to walk over the holes, the character wil ...
When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...