Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

OLD - Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...

Crash after Disabling Post Process Blueprint on a Skeletal Mesh

OLD - Anim - Aug 20, 2019

Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash.  The conten ...

Forward Rendering Lightmap Density view flicker

UE - Graphics Features - Aug 20, 2019

The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR  Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...

Android APK size ~200 MB larger than previous versions of the engine (blank project)

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 20, 2019

Apk file size for Android is much larger after upgrading a project to the latest release of the engine. APK files link: [Link Removed] ...

The Temporal console variable has the wrong value

UE - Graphics Features - Aug 20, 2019

The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...

Translucent materials that use a render target has an incorrect alpha when using ES3.1 Preview in Editor

UE - Graphics Features - Aug 20, 2019

The opacity of a render target used in a material appears to get over written when previewing Android ES3.1 in PIE if the material is set to be translucent. ...

GenerateProxyMesh causes incorrect transform in ISM using Scale

UE - World Creation - Worldbuilding Tools - HLOD - Aug 20, 2019

MeshVertex has been converted by component transform before being converted by instance transform. It is ( Vertex * ComponentTransform ) * InstanceTransform. I thought it has to be converted by (Ve ...

MaxDrawDistance does not work with HLOD

UE - Graphics Features - Aug 19, 2019

1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...

CallStack is not output at crash in Android project

UE - Platform - Mobile - Aug 19, 2019

In an Android project that intentionally crashes from C ++, the call stack is not output at the time of the crash. Perhaps the function that outputs StackTrace in DefaultCrashHandler of AndroidMisc ...

Ray Traced Translucency Option Doesn't Function in Post Process Volume

UE - Graphics Features - Lumen - Aug 16, 2019

Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...