Calling GEngine->Browse from an RPC implementation causes a crash

UE - Networking - Nov 5, 2019

The engine is not resilient to calling Browse from within an RPC implementation, and likely not resilient to other ways of destroying the net driver within RPCs/OnReps. It's not something we need to ...

World Compositor out of touch with loaded levels state

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Crash when using world composition origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...

Hide Bone in constructor does not update world instances

UE - Anim - Runtime - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Animation flickers when made visibility is re-enabled

OLD - Anim - Nov 4, 2019

An animation can display an incorrect frame upon having its visibility re-enabled, resulting in a noticeable flicker. This can be prevented by setting the mesh's 'Visibility Based Anim Tick Option' ...

Crash when Pasting a Gameplay Tag variable setter into a level Blueprint

UE - Gameplay - Blueprint Editor - Nov 4, 2019

Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...

Editor Shortcuts stop working if the editor is launched with a non-Latin-based language

Tools - Nov 4, 2019

Editor shortcuts will not work if you launch the editor with a non-Latin-based language (ex. Russian, Chinese).  The editor must be closed and restarted with English (or possibly any Latin alphabet- ...

Internal Compiler Error: Tried to create a property Crash in scope Beta_C, but another object (ObjectProperty /Game/Alpha.Alpha_C:Crash) already exists there.

UE - Gameplay - Blueprint - Oct 31, 2019

After fixing the crash from [Link Removed] when compiling the child blueprint that has claimed the component name the parent was previously using without having compiled the parent, an internal comp ...

Windowed fullscreen doesn't respect vsync settings

UE - Rendering Architecture - RHI - Oct 31, 2019

When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...