FLODUtilities::RegenerateLOD does not account for disabled cloth sections getting stripped

UE - Simulation - Physics - Character - Aug 6, 2019

When FLODUtilities::RegenerateLOD retrieves the ClothBindings, it does not account for disabled cloth sections getting stripped and can connect the Cloth Data to the wrong sections. See FillCloth ...

OnRep_Controller is not called when Controller is set in AController::OnRep_Pawn()

UE - Networking - Aug 6, 2019

We don't call OnRep_Controller after it's set to null in AController::OnRep_Pawn, so overridden implementations won't get called. While it's a little weird to call OnReps explicitly on the client o ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

UE - Graphics Features - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...

FPlanarReflectionRenderTarget didn't release RenderTargetTextureRHI

UE - Rendering Architecture - RHI - Aug 6, 2019

SetAnimRootMotionTranslationScale Is not exposed to Blueprints

UE - Anim - Gameplay - Aug 5, 2019

The SetAnimRootMotionTranslationScale in Character.h is not callable by blueprints. ...

ToggleDebugCamera Console Command doesn't disable an enabled DebugCamera

UE - Gameplay - Aug 5, 2019

The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...

SteamVR crash with DirectX 12

UE - Platform - XR - Aug 5, 2019

SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...

Creating Online Session always fails in Launch mode when loading another map

UE - Networking - Aug 5, 2019

Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...