Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...
If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...
Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused. ...
Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...
When the Cable component is set to specific rotations it will no longer render the cable actor that is attached to a mesh. Image is attached with multiple setups. Workaround to get it to render: ...
When setting up UMGs, the Print String will not show in the mobile preview. ...
The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...
This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...
When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...
A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...