Crash when opening or editing a DataTable with a Row Structure that contains a BodyInstance

UE - Simulation - Physics - Editor - Apr 5, 2024

If a DataTable Asset is created with a Row Structure that contains a member variable of type BodyInstance, the Editor will crash when attempting to open it while it has no rows. It will also crash w ...

Geometry with Static Shadow Invalidation Behaviour being written into invalidated VSM Pages

UE - Graphics Features - Shadows - Jul 17, 2024

Geometry that has its "Shadow Cache Invalidation Behavior" set to "Static" will still draw in the dynamic shadow cache when it is experiencing WPO ...

Message to rebuild lights does not display after static mesh position has changed

UE - Graphics Features - Aug 28, 2024

In a static lighting environment, moving static objects no longer marks the built lighting as invalid. This prevents the on-screen warning from appearing. Regression introduced in CL: 25964466 on / ...

When an NiagaraParameterCollection asset is duplicated or when its namespace is changed, any existing parameters get incorrectly duplicated/renamed with the addition of the namespace prefix

UE - Niagara - Sep 30, 2024

When an NPC asset is duplicated, the ne wasset gets incorrectly duplicated parameters: one set with the correct names, and one set with the original namespace prefix embedded into the names. These i ...

Translucent Materials do not work well with Depth of Field

UE - Graphics Features - Apr 10, 2015

Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...

Collision thickness on landscape does not appear to work

UE - Simulation - Physics - May 27, 2015

Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect. ...

Set Material for a DM in the Construction script will result in a crash

UE - Simulation - Physics - Destruction - Jun 3, 2015

Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...

Traces to Spawned Destructible Mesh Actors returning inconsistent results

UE - Simulation - Physics - Destruction - Jun 18, 2015

When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...

Breakpoints in default Pawn class are not triggered in Debug mode

UE - Foundation - Core - Jul 27, 2015

When running the editor through VS debug mode, any breakpoint that is set in the class used as the Default pawn class in world settings will be ignored when playing in editor ...

Crash when trying to change game mode settings

Trying to change game mode settings after restarting the editor will cause the editor to crash. ...