LineTraceComponent incorrectly derives HitLocation from Procedural Mesh Components

UE - Gameplay - Sep 13, 2016

LineTraceComponents do not return the correct HItLocation from Procedural Mesh Components. ...

Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak

UE - Foundation - Cpp Tools - Plugin System - Sep 13, 2016

If a user enables Remove Server in Slate Remote plugin in project settings, the editor will become unresponsive and memory usage will continually climb. Regression: Working in 3039270 (4.12.5 rele ...

T_Wood_Pine_D Asset has Offset Alpha Channel

Docs - Samples - Sep 12, 2016

The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...

User cannot undo the automatic changing of Mobility settings

Tools - Sep 12, 2016

When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...

Crash when pressing enter after a shape has closed when using the Geometry editor

Tools - Sep 12, 2016

Closing a shape with the pen tool and then hitting enter will cause the editor to crash ...

Changing LOD materials on Merged Actors Crashes Editor

UE - Gameplay - Sep 12, 2016

If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash. NOTE I wasn't able to rep ...

3D Widget Components with depth test disabled are still culled when fully occluded

UE - Graphics Features - Sep 12, 2016

Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, sin ...

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1

UE - LD & Modeling - Terrain - Landscape - Sep 12, 2016

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...

Dynamic Collections do not display any results

UE - Editor - Content Pipeline - Content Browser - Sep 12, 2016

Dynamic Collections do not display any results upon being created. Please note that opening a project that had a Dynamic Collection already selected may show the results at first. This is only tempo ...

AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination

UE - AI - Sep 12, 2016

AI Move To Location causes AI to lose velocity each time it is called, resulting in a freeze in movement on each call. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.0 (CL 3106830) Funct ...