When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...
Source: UDN ticket Stepping through, when SetSubmixSendSettings() is called on the SubmixSendVolumeComponent, the SubmixSendSettings on the Component initially get changed before the NotifyDataChan ...
The Fast Track icon is not displayed when there are no variables connected to the AnimGraph. This issue was not present in UE4. ...
This came via a UDN. Very small triangles can generate very small lods, which make query time really slow if your self collision thickness is significantly larger. You will do X^3 checks per query ...
A wait was removed from UpdateAllPrimitivesSceneInfos that introduced a race condition with mesh draw command caching. ...
r.VT.PoolSizeScale should be changeable at runtime so that we can resize VT physical pools for iteration on selecting pool sizes. It works correctly at engine startup but runtime changes have no ef ...
Multiple vendor's asked if there could be a way to programmatically set the created OCIO config for a viewport and select the source/dest settings as well and enable/disable the config. The curren ...
VCam Freeze During Play / Simulate - "LogUIActionRouter: Cleaned out [0] inactive UI action bindings" Hi. So I can successfully use the VCamActor with my iPad Pro during non-play/simulate mode. ...
From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...