UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...
On Oculus Quest - The bottom portion of Media Player Textures are clamped. Confirmed in 4.24 MAIN @ CL 7226586 ...
Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...
When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...
If user execute "Remove Unused Bones from Skeleton" on Skeleton where PoseAsset exists, the index held in FPoseData :: TrackToBufferIndex in PoseAsset will not be corrected, and it will refer to the ...
If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...
https://udn.unrealengine.com/questions/510965/view.html ...
We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...
When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...