Cannot use legacy UE types on Mac, Linux and other platforms

UE - Foundation - Core - Aug 30, 2016

On Windows and Xbox we have special header files to re-enable legacy UE types, such as DWORD. On Linux, Mac and other platforms there is no such mechanism. This prevents us from compiling plug-ins w ...

[CrashReport] Crash in TerminateOnDeviceRemoved() - DXGI_ERROR_DEVICE_HUNG

UE - Graphics Features - Aug 29, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...

Sequencer stop node does not return camera to player

UE - Anim - Sequencer - Aug 29, 2016

Sequencer stop node does not return camera to player The error only occurs when exiting the sequence trigger volume before the sequence has completely finished. ...

Compiling after copy/pasting Event Tick with references into function crashes editor

UE - Gameplay - Blueprint - Aug 29, 2016

When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...

Snapping key frame past the 2nd set of keys will make those keys invisible

UE - Anim - Sequencer - Aug 29, 2016

Snapping key frame past the 2nd set of keys will make those keys invisible ...

Can not save Material after copying a Comment into Graph from Material Function

UE - Rendering Architecture - Materials - Aug 29, 2016

When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...

sphere collision with start and end points set to the same value return no hit objects

UE - Gameplay - Aug 29, 2016

Sphere collision with start and end points set to the same value return no hit objects. Workaround Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.) Regression (no) issue ...

Crash when jumping to location of referenced missing asset in a blueprint from Message Log window

Tools - Aug 29, 2016

I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

Lighting still unbuilt in Content Examples Lighting map after building lighting and saving

UE - Graphics Features - Aug 28, 2016

Lighting needs to be rebuilt in Content Examples Lighting level every time the editor is reopened. If the user builds lighting, saves the level, closes the editor, then reopens the level, lighting ...