Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

Getting Emitter.NumParticles on Niagara's GPU compute sim returns 0

UE - Niagara - Jul 27, 2023

This problem looks like the following parameters are not defined correctly. The correct parameter is Engine_Emitter_NumParticles. Engine_Emitter_NumParticles and PREV_Engine_Emitter_NumParticles .\ ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

[Device Swap] - Assertion failed: AudioStreamInfo.StreamState == EAudioOutputStreamState::Closed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\AudioMixerCore\Private\AudioMixer.cpp]

UE - Audio - Jul 25, 2023

Issue has been seen a couple times internally and closed as No Longer occurring. Looking at Crash Reporter, issue has been seen live a number of times. Looking at user logs, occurs after:LogAudioMi ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...

Provide a way for licensees to set a custom class for DataLayerInstanceWithAsset.

UE - World Creation - Worldbuilding Tools - World Partition - Jul 25, 2023

Provide a way for licensees to set a custom class for DataLayerInstanceWithAsset. ...

DataValidation System Implemented in EditorUtilityBlueprint Subsystem Crash

UE - Editor - Content Pipeline - Jul 24, 2023

Implementing data validation via an Editor Utility Blueprint works fine in the editor, but when run via the commandlet, the blueprint won't load the editor utility subsystems (i.e. Static Mesh Edito ...

Push Model may prevent actors from going dormant

UE - Networking - Jul 24, 2023

This seems to happen because FObjectReplicator::ReadyForDormancy will continually return false while FObjectReplicator::CanSkipUpdate returns true. In ReadyForDormancy, the actor's SendingRepState h ...