Stationary Spot Lights in Forward Rendering Incorrectly with PerVertex NonDirectional Translucency

UE - Graphics Features - Jun 14, 2019

Stationary Spot Lights in Forward Rendering cause artifacts when lighting transluceny set to Volumetric PerVertex NonDirectional. When the camera is moved around the object, the lit vertices flicker ...

Unable to save an Editor Utility Widget when it is running

Tools - Jun 12, 2019

Unable to save an Editor Utility Widget when it is running ...

Using Square Brackets in a Folder Name Works but makes Meshes Unusable.

Tools - Jun 12, 2019

Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances.  ...

Sequencer Attach track appears more offset than expected when using override instance data

UE - Anim - Sequencer - Jun 12, 2019

When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...

CSM has artifacts if shadow distance less than 2000

UE - Graphics Features - Jun 12, 2019

Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false)

UE - Rendering Architecture - RHI - Jun 11, 2019

Hit a crash attempting to PIE. I then attempted to run with -d3ddebug but the crash stopped and has not occurred since. I was not able to reproduce this on a default level, only TM-ShaderModels On ...

Random Scene Objects are not being rendered in Raytraced Reflections in packaging builds.

UE - Graphics Features - Lumen - Jun 11, 2019

Each time the build is run, different assets are missing in the reflections. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...

Particle systems have frame rate dependent simulations when Min Time Between Ticks is set, and ticking is managed

UE - Niagara - Jun 11, 2019

Managed ticking when combined with Min Time Between Ticks will cause particle velocity to vary depending on frame rate. ...

Ray Traced Reflections Get Darker The Higher The Rougness Value is for Metallic Materials

UE - Graphics Features - Lumen - Jun 11, 2019

Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...

Instanced Static Mesh instance with negative scale has black lighting

UE - Graphics Features - Jun 11, 2019

[Image Removed] The image above was the results after building lighting.The far right spheres all have negative scaling(-1 on Y) and reverse culling checked and are instanced.The middle set of sphe ...