The UWorld Async Sweep functions are missing the FQuat Rot parameter of their sync counterparts and the Sweep, Overlap, and Async Overlap functions are missing param comments for their rotation para ...
Depthfade does not appear to be working with vulkan if Mobile HDR is disabled. ...
The material function SpiralBlur-SceneTexture, does not compile in DX12 mode. Found in 4.22 CL# 7053642, 4.23 CL# 7321677, 4.24 CL #7474192 ...
Blueprint enumeration editor is not adding new enum values. ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...
OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...
No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...
The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...
Systems that have more than one emitter that both have unique spawn rate curves will only used the most recently added emitter's spawn rate curve for all emitters. ...
Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled. Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression ...