Focus jumps to the root widget after renaming a widget in the widget hierarchy and then pressing a direction arrow

UE - Editor - UI Systems - May 31, 2019

When renaming a widget in the widget hierarchy the user experiencing does not appear to match up with what is expected. After renaming the widget if the user presses the down arrow key it is assumed ...

Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

Crash when debugging project offscreen

UE - Graphics Features - May 30, 2019

Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...

Overriding a Custom function(From Parent) with no return output in a Child Blueprint results in custom function appearing in event graph of child blueprint.

UE - Gameplay - May 30, 2019

Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...

Sequencer doesn't update Light color track

UE - Anim - Sequencer - May 30, 2019

Register Default Device setting for Raw Input requires a restart to take effect

UE - Gameplay - Input - May 29, 2019

Toggling the Register Default Device setting for the Raw Input plugin does not take effect until the user restarts the editor. If this is expected, it is not communicated to the user (either by too ...

Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer

UE - Platform - Linux - May 29, 2019

Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...

Package build crashes when using Niagara system on a Skeletal mesh

UE - Niagara - May 29, 2019

Packaging a project having a skeletal mesh with a niagara system attached to it in the scene causes the build to crash when running the executable.  I have attached the log and dmp files relevant t ...

Touch release fires after using the virtual joysticks when "Use mouse for touch is enabled" when clicking a button

UE - Editor - UI Systems - May 29, 2019

Under the following conditions touch release will fire off when clicking a button Use mouse for touch is enabledThe user has recently clicked a virtual joystickThe user then clicks a button ...

Category drop down for actor components appears inconsistent

UE - Gameplay - Blueprint - May 29, 2019

When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...