Keys applied in Sequencer to Exponential Height Fog's Fog Density (Second Fog Data) are applied to primary fog density

UE - Anim - Sequencer - May 29, 2019

Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...

Global Open Asset Dialog has a duplicate filter for "other developers assets"

UE - Editor - Content Pipeline - Content Browser - May 29, 2019

CL# 4832458 enabled bAddFilterUI, which causes a SFilterList to be created for the global open asset dialog. This SFilterList causes a duplicate FFrontendFilter_ShowOtherDevelopers to be added to th ...

Physics Constraints not being applied to Procedural Meshes

UE - Simulation - Physics - May 29, 2019

Procedural meshes with physics enabled created at runtime do not attach. ( Warning in Edtior: Constraint in '/Game/Maps/UEDPIE_0_Default.Default:PersistentLevel.withSMC_0.PhysicsTestSMC' attempting ...

Streaming levels loses static meshes coordinates and mesh references

UE - Gameplay - May 28, 2019

Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...

Show Volumes command does not work correctly if volume was converted from brush

UE - Gameplay - May 28, 2019

Debug display using "show volumes" does not work for volumes converted from brushes. The reason is that bHidden = true is done in the constructor of ABrush. So, we will probably need to run SetVi ...

Crash when the location of actor changes while executing SetAnimInstanceClass

OLD - Anim - May 27, 2019

This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...

Image Distortion when Rendering an Image Using Sequencer in DX12

UE - Graphics Features - May 25, 2019

Images are distorted when Rendering out a single image from a level sequence in DX12. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Compilation fails after binding an event to a server-only delegate property in the Blueprint editor.

UE - Gameplay - Blueprint Editor - May 24, 2019

Attempting to bind a custom event to a server-only delegate property currently fails to validate after compiling a Blueprint. ...

Certain combined Linear/Angular movements cause Client to freeze for several seconds

UE - Simulation - Physics - May 24, 2019

When using Replicated Movement, certain combined linear/angular movements cause the client to freeze for several seconds and then catch up to the server. This is a regression from 4.21.2 (CL-4753647 ...