Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...
Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present. Regression: User reports this issue is not present in the 4.8 ...
When you have the mouse cursor set to show in game, if you use shift+f1 to unlock the mouse, eject, and then attempt to click and move an actor using the transform gizmo, you are unable to do so. S ...
When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...
Shown in the Behaviour Tree Graph, if the Dropdown menu's length exceeds the Behavior Tree Graph window, the menu will try to offset it's position in order to display all information and will flicke ...
If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...
There is a crash when changing the value type of a MapProperty to something else that provides a ConvertFromType handler. The backward compatible loading code is not correct for map properties and e ...
Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...
If a material contains a Texture Sample node with Sampler Source set to Shared:Wrap or Shared:Clamp, setting r.MipMapLODBias will have no effect on the blurriness of the material. Regression: No - ...
Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...