There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...
Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...
When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...
"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...
Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compi ...
Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...
Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied. This is working as expected in 4.21 CL# 4753647. Found in 4.22 C ...
Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...
Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...