Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...
ReRunConstrictionScripts() on Tick() is causing an Editor "Soft- Lock" slow-down, When dragging a Spline Actor created from Blueprint; which utilizes custom construction script logic detailed in the ...
At a licensee, I discovered a problem where Blueprint-created array and map properties are not correctly propagating the ContainsInstancedReferenced property flag. This means that if you create a Ma ...
After clearing a search query in the My Blueprint tab in the blueprint editor, all the sections will be collapsed even if they were expanded prior to searching. ...
Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them. Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794) ...
Editing color curves at the emitter level will not propagate to the system level when saving and applying. The curve will look correct int the system stack, but the particle colors will not match. ...
Attempting to use the Fill Data Table from CSV File node will result in a crash if the CSV file is open when running. ...
TriggerMontageEndedEvent is calling RemoveAtSwap after the NotifyEnd callback which is not safe if the ActiveAninNotifyState array is modified by the callback. WorkAround: Add a Delay node befo ...
Also, reported here: https://udn.unrealengine.com/questions/497277/stale-perceptualdata-in-aiperceptioncomponent.html ...
Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration. This led to a discussion in a Supp ...