Compiling a project while any editor process is open triggers a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Jan 20, 2017

If you attempt to compile a project while an editor process is running, even if it is of another project entirely, it will hot reload the project instead of doing a normal compile. This can create i ...

Child Actor does not get BeginPlay if SetClass used inside Parent's BeginPlay

UE - Gameplay - Jan 20, 2017

Per https://udn.unrealengine.com/questions/332025/childactorcomponents-spawned-actor-doesnt-get-begi.html If SetClass is used to set up a ChildActor as part of BeginPlay, that ChildActor does not g ...

Rare crash occurs in CoreAudio in Vehicle Game on Mac when quitting.

UE - Platform - Apple - Jan 20, 2017

This is a very rare crash that I encountered in Vehicle Game and so far have not been able to reproduce, however checking the crash history it has been seen before in the wild. This issue may be re ...

Deleting audio subtrack deletes the entire track

UE - Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...

Blend space interpolation settings do not update until the user reopens the asset

OLD - Anim - Jan 20, 2017

Changes the user makes to interpolation in the blend space editor do not take effect until the user reopens the asset. ...

Crash trying to import facial animations

OLD - Anim - Jan 20, 2017

Crash occurs when attempting import Facial Animations in the Facial Animation Import Tool. ...

'Wait for Movies to Complete' flag is Reversed in Packaged and Standalone Game

Tools - Jan 20, 2017

The 'Wait for Movies to Complete' flag has had its behavior reversed. Previously when you had the flag set to true, it would wait for any intro movies to complete before loading the level. Now it se ...

Editor crashed when opening TM-MeshPaint in QAGame

UE - Graphics Features - Jan 20, 2017

While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...

Ensures for Pixel and Vertex Shaders occur when running TM-ShaderModels with -onethread

UE - Graphics Features - Jan 20, 2017

Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...

Inconsistent line ending prompts occur in Visual Studio after adding Vehicle C++ feature pack

UE - Gameplay - Jan 20, 2017

When opening Visual Studio after adding C++ Vehicle content to a project, an "Inconsistent Line Endings" prompt appears for .cpp files for the vehicle. This issue is a regression, as it did not occ ...