Japanese language word order mistake in Transition nodes for AnimBP

UE - Editor - UI Systems - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled.

OLD - Anim - Feb 8, 2016

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...

Importing a 8192x8192 .r16 landscape file does not render landscape in level viewport

UE - LD & Modeling - Terrain - Landscape - Jan 6, 2016

Importing a large landscape, such as 8192x8192 or 8129x8129 into a project shows that a landscape has been created, however the landscape itself does not render in either wireframe or perspective vi ...

Folders in content browser prevent packaging

UE - Gameplay - Blueprint - Sep 29, 2015

Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...

Cannot negatively scale objects in editor with scaling widget

Tools - Mar 18, 2015

Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...

Crash when Opening the Class Defaults or Class Settings Tab within an Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...

Changes to Agent Radius are ignored if navigation is rebuilt during runtime

UE - AI - Mar 16, 2015

Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50. ...

Landscape material reverts to default when launched onto an Android device

UE - Foundation - Core - Cooker - Mar 20, 2015

From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...

Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode

UE - Audio - Apr 12, 2016

When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...

Animations imported with Skeletal Mesh are not marked as dirty and don't get saved

UE - Editor - Content Pipeline - Import and Export - Jun 21, 2016

Animations imported with Skeletal Mesh are not marked as dirty and don't get saved. They disappear when the editor is restarted. This does not occur in 4.11 or 4.13. ...