USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...
When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is ...
When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard. This issue does not repr ...
The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...
Generated from CrashReporter ...
Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway. This caused problem that when we blend out a rootmotion anim, it will ...
At the moment, any project without a Game TargetType cannot cook or package through the editor. This is unexpected for projects that only contain dedicated client and server targets. ...
After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...
When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...