LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

Can only render Matinee movies with Separate Process

Tools - Aug 23, 2016

Can only render Matinee movies with Separate Process. ...

The Merge Actors Tool doesn't account for rotated collision shapes when doing non-uniform scaling

UE - Gameplay - Aug 30, 2016

Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...

Reroute nodes break Cached Poses in AnimBPs

OLD - Anim - Sep 2, 2016

Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...

BSPs cannot be selected through other BSPs set to hidden

UE - LD & Modeling - Modeling Tools - BSP - Nov 17, 2015

BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...

PHAT body collision is shown as smaller when looking at it in the main editor viewport.

UE - Simulation - Physics - Jan 19, 2016

When a physics asset is set up for a Skeletal Mesh, the physics bodies are still visible in the main editor when using Show Collision (alt+C) but are extremely small. They are still oriented along t ...

Passing array from blueprint to C++ causes performance drop

UE - Gameplay - Blueprint - Sep 8, 2015

Passing a blueprint array as an argument to a C++ function causes a spike in Frame rate, game and GPU. This spike is noticeable when using UnitGraph. Attached screenshots show difference in UnitGr ...

Custom Events with Default parameter names causes an internal compile error

UE - Gameplay - Blueprint - Nov 2, 2016

Custom Events with Default parameter names causes an internal compile error User Description: I'm not sure if it's a bug,but I post it in bug reports in case it is.Here is the problem: create a c ...

Variables named PlayerCamera are replaced with PlayerCameraManager in PlayerController BPs

UE - Gameplay - Blueprint - Mar 19, 2015

Variables named PlayerCamera are being automatically replaced with references to PlayerCameraManager in Player Controller Blueprints. Occurs when you copy+paste a reference (both get and set) to Pl ...

Groups Selected in Viewport Are Not Selected in World Outliner Causing Unexpected Results

Tools - Jan 14, 2016

Selecting objects that are grouped together in the viewport will not highlight the group actor in the World Outliner. One known result of this is, after selecting the group in the viewport, right-cl ...