Editor crashes during initialization, but only on macOS 10.12, not 10.11.6. Crash is due to a shader not compiling... Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD i ...
VR is no longer rendering to the HTC Vive. Stereo on console command and -VR launch parameter do not render to the Vive in a packaged project ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
Standalone game is crashing when opening certain maps using the command console. Crashed QA-Promotion QA-Landscape TM-VRSmoke No Crash QA-Decals QAEntry ...
Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...
In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...
New media framework is making Mac/iOS not render ...
The VR Template opens to an empty level in editor, despite having two maps. This is not consistent with other templates, which open straight to their example maps. ...
When adding an animation sequence to a 2D Aim Offset, Owen's skeleton stretches and skews all over the viewport. Appears to be similar in process to https://jira.ol.epicgames.net/browse/UE-5111, bu ...
If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...