Nativized BP Struct dependency can lead to a fatal loader stall

UE - Gameplay - Blueprint Runtime - Mar 7, 2018

Report of a chain of dependencies that can lead to a fatal loader stall in a nativized build:Thing -> BPStruct2BPStruct1 -> BPStruct2 The necessary order of operations is:BPStruct1 loadsBPStruct2 l ...

Prompt for camera permissions when running Google VR plugin

UE - Platform - XR - Mar 7, 2018

Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...

Instanced Static Meshes changes Instance Transform while updating

UE - Graphics Features - Mar 7, 2018

There appears to be a loss in precision when moving instanced static mesh components. Quote from licensee: "...the ISM/HISM Components: In various cases UInstancedStaticMeshComponent::UpdateInsta ...

Transform key don't visible when Import From Animation Root

UE - Anim - Sequencer - Mar 7, 2018

Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...

Static mesh view can't preview highlight for selected edge when generated lightmap UVs

Tools - Mar 7, 2018

Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...

Duplicate keys can be used in a TMap within a data table

Tools - Mar 7, 2018

It is possible to re-use an existing key in a data table containing a TMap without triggering an error message. If the data table is saved with the duplicate key still present, the previous element ...

Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

WrangleContent commandlet hits an assertion failure when run

Tools - Mar 5, 2018

Running the WrangleContent commandlet to try to remove unused assets from a project currently fails due to an assertion. ...

Multiple simultaneous keyboard event inputs not received

UE - Gameplay - Input - Mar 5, 2018

User Submitted Bug Some keys are not registered when pressed with combination of others. ...