SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...
[Link Removed] Original issue shared on UDN: [Link Removed] ...
Using landscape sculpting tools, then executing Undo with Ctrl+Z ...
Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...
Enabling Energy Conservation on Material makes Clear Coat Material look weird in Preview. It looks fine in the Level Editor, but not in any "Preview" type viewport (Material Editor, Asset Thumbnails ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
"Components can optionally be divided into either 1 or 4 (2x2) subsections to increase the resolution of the Landscape. These subsections are the base unit of Landscape LOD calculation." From Doc ...
This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...
Without Iris enabled, UNetDriver::NotifyActorDestroyed will handle creating destruction info for dormant actors, including any initially dormant, statically placed actors. However, this path seems t ...