No error message when connecting a non-convertible pin type on a MakeSet node

UE - Gameplay - Blueprint Editor - Jul 19, 2019

No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...

When welding a procedural mesh component to a non-physics simulated static mesh that overlap they collide continuously

UE - Simulation - Physics - Jul 18, 2019

When attaching a Procedural Mesh Component with a copied static mesh to a static mesh component the two meshes collide and "push" each other (go flying on play). Weld is to be used for simulated ph ...

Textures are Blurry when Scaling an Actor While r.Streaming.DropMips is Set to 2

UE - Graphics Features - Jul 17, 2019

If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry. Working as e ...

Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

Blueprint map variable default values are not searchable through Find-in-Blueprints.

UE - Gameplay - Blueprint Editor - Jul 12, 2019

Finding a variable that has a specific default value works for other container types (array, set) but not currently for map variables. ...

Placeable UCLASS specifier doesn't override parent classes NotPlaceable UCLASS specifier

UE - Foundation - Core - Jul 12, 2019

When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...

UPaperGroupedSpriteComponent does not override handling for its multiple FBodyInstances

UE - Simulation - Physics - Jul 10, 2019

UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...

Bottom of Media Player Video clamped on Oculus Quest

Media Framework - Jul 10, 2019

On Oculus Quest - The bottom portion of Media Player Textures are clamped. Confirmed in 4.24 MAIN @ CL 7226586 ...

Imported animations don't import correctly when using same import settings as skeletal mesh it's based off

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 10, 2019

When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...