Landscape Far Shadows Interfere With Distance Field Soft Shadows

UE - Graphics Features - Mar 5, 2019

Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...

Stereo layer appears to move opposite the HMD when using Vive

UE - Platform - XR - Mar 5, 2019

Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...

Frustum Culled Landscape Components Not Casting Shadows

UE - Graphics Features - Mar 5, 2019

Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...

Assertion failed: PlatformNeedsExtraDeletionLatency()

UE - Rendering Architecture - RHI - Mar 5, 2019

Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

UE - Platform - XR - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...

Gamepad input affects multiple game instances at once, due to not needing focus.

UE - Editor - UI Systems - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...

Selection outline rendering inconsistently in VRMode

UE - Platform - XR - Mar 4, 2019

The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye.  Does not occur in //UE4/Release-4.21 @CL 475 ...

Is Over Hit Test Visible Widget does not return false when over a widget that is not hit test visible

UE - Editor - UI Systems - Mar 4, 2019

The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...

Performance drop in Orthographic views when Visualize->Volumetric Lightmap

UE - Graphics Features - Lumen - Mar 4, 2019

Severe performance drop when when entering Orthographic view, but only when Volumetric Lightmap is selected. ...

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019