Content is Missing from Cook and indeterminism: StaticMeshComponents in Blueprints that copy data into themselves from StaticMesh have indeterminism due to StaticMesh not yet finished loading, postloading, or building

UE - Foundation - Nov 12, 2025

Content is Missing from Cook warnings are warnings reported at the end of cook phase of a project's data build. They report that data used by a cooked package will not be available at runtime. This ...

GetStaticRayTracingGeometries doesn't check if mesh has ray tracing disabled

UE - Graphics Features - Ray Tracing - Nov 12, 2025

An ensure is hit for static raytracing geometry because skeletal mesh assets that had ray tracing disabled were not handled in: FSkeletalMeshSceneProxy::GetStaticRayTracingGeometries The concurrent ...

Ensure triggered inside Range Struct Customization when Property Node is no longer valid (e.g. when editing FFloatRange while FRuntimeFloatCurve editor is visible) [Ref. UE-341339]

UE - Editor - UI Systems - Nov 12, 2025

[Link Removed] was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::SetValue() when its Property Node is no longer valid. However, the same proble ...

Mover Plugin: UNavMoverComponent::GetFeetLocationBased() returns incorrect FBasedPosition when using WalkingMode over a Movable floor, making UPathFollowingComponent erroneously detect a blocked move

UE - AI - Navigation - Nov 12, 2025

Function UNavMoverComponent::GetFeetLocationBased() on file "NavMoverComponent.cpp" returns an FBasedPosition built from an FRelativeBaseInfo. The "MovementBaseInfo" is read from key "CommonBlackboa ...

CreatePatchLibrary is broken

UE - Rendering Architecture - Shaders - Nov 12, 2025

It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...

LevelInstance Property overrides: Niagara properties cannot be overriden

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 10, 2025

LevelInstance Property overrides are broken when duplicating a LI

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 10, 2025

Upon light debugging, it seems like the overrides depend on the name of the actors in the LI. The duplicated LI does have FLevelInstanceActorPropertyOverride but the Actor names were not updated upd ...

Build crash when enabling r.CreateShadersOnLoad=1

UE - Rendering Architecture - Shaders - Nov 10, 2025

When "r.CreateShadersOnLoad" is enabled, cooking will crash due to failure to create a shader. This occurs on //UE5/Release-5.5, CL: 41545209 and //UE5/Release-5.6, CL: 45232827 ...

"Visualize Level Instance Editing" defaults to on, during sequencer playback (for sequences withing a level instance)

UE - Anim - Sequencer - Nov 7, 2025

Version: Main branch 46320669; 5.7 Preview Epic Launcher pre-built; Issue: Playing a <sequence> that is withing a <level instance> turns back on gray <level instance editing> visualizing shader e ...