Attempting to initialize FReadScopeLock with FMultiReaderSingleWriterGT* causes unresolved external errors. ...
While importing scenes, assets within the scene get duplicated. ...
This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...
When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...
When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...
The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...
Polish characters are not recognized when importing a csv data table. The same characters are recognized if copied/pasted into data table names after import. Regression (no) issue (does) occur in ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
When using a sphere trace, the Hit.Location and Hit.ImpactPoint report at the same location. According to the documentation, Hit Location would be the location of the actor where Impact Point would ...
Touch End does not get fired if actor is not under cursor when released. Regression (no) issue (does) occur in 4.10.4 ...