Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...
If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...
I noticed that if you cook with -allmaps instead of specifying each map like -map=map1+map2..., that it seems to cook all assets in your game's content folder, whether or not it's used in any maps o ...
BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...
The Show Collision option in the Viewport does not show all collision during Simulate. ...
When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...
Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...
Crash Report: [Link Removed] ...
When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...
Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...