Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...
User has reported that they get a crash after loading levels multiple times. This crash occurs when setting a Uniform buffer. ...
If the user moves the pivot point for the 3D widget component the widget can no longer interact with. ...
Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...
When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...
In the event graph of a newly created Blueprint, in the "All Actions for this Blueprint" window brought up by right clicking the grid, the window will close by pressing "X" in the text field, instea ...
Another thread: https://answers.unrealengine.com/questions/241358/amd-cpu-very-low-performance-because-ixaudio2sourc.html Note: This not a regression and has existed since our first implementation ...
Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...
In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...
The SphereGradient 3D Material Function has a 'Custom Simple Depth Biased Alpha' section which utilizes Scene Depth but remain unconnected to the output of the material function. Users are reportin ...