If the user uses the VR preview (not standalone) the right eye will blink black. ...
If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...
If the user adds a text render component to a blueprint and then packages the game out the text render component will not show. ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
If the user goes to the project settings and enables "Instanced Stereo" rendering it will fail to package for Android. ...
When using a Blueprint Widget that has an image using a material in the User Interface Material Domain will not render when it's a newly created project in 4.11. However, if you were to copy a proje ...
Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...
If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows. ...
Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...
If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...