This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It sh ...
REGRESSION: Yes, does not occur in 4.17. User is not able to summon copy/paste options by right-clicking on a property in the Details panel. Reproduced this in Level Editor and Blueprint Editor. ...
This is an infrequent crash that has occurred for a few users exclusively in 4.17.1 (possible regression from 4.17.0?). Users have not provided any descriptions of their actions when the crash occu ...
When changing the Local Derived Data Cache setting in Editor Preferences, the user isn't prompted to restart the editor, unlike other settings that require a restart to work. ...
There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...
When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...
THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...
Crash when opening TM-Gameplay when QAGame is launched with -game command TM-Gameplay does not crash when PIE Reproduced on another windows machine TM-Shadermodels and QA-Promotion were also tested ...
Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...