The same issue occurs with "Not Equals" operators on this pin type. Workaround: Add "softclass" to the TypePromotionPinDenyList in the blueprint editor preferences. ...
Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...
The editor will crash when clicking on the Material Name selection box a second time. It appears this triggers another selection change with a null input, which crashes the editor. ...
Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...
The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...
Workaround: "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...
Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...
Currently, the Blueprint compiler will only update references to a reinstanced CDO/archetype object if it falls within the immediate hierarchy of the Blueprint class type OR if it's a component temp ...