Default value for BP struct within BP struct not set

UE - Gameplay - Blueprint - Dec 15, 2017

If I set a certain default value for a struct within another struct, it is reset to "None" and the value is not accepted. Below are detailed steps to reproduce as well as a minimal project. Source: ...

Preview Asset Becomes Detached from Socket When Renamed

Tools - Dec 28, 2017

4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...

Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

OLD - Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...

Repeated GPU Timeout after drawing to render target

UE - Graphics Features - Dec 7, 2022

(Enduring Games) Included Insights trace to show the memory spike in LLM followed by some pretty large time cost frames in the timeline. (Link to insights trace in comments section) ...

Enhanced Input Action Triggers may be silently ignored when using multiple bindings in a context

UE - Gameplay - Input - Dec 15, 2023

The root cause appears to be an order of operations change made for [Link Removed] (CL 18309493 in UE5/Main). On EnhancedPlayerInput.cpp:238, the TriggerStateTracker is combined with state evaluated ...

Volumes visible on screen cannot be selected with box selection if "Box Select Occluded Objects" is enabled

UE - Editor - Workflow Systems - May 22, 2024

When using box selection with "Box Select Occluded Objects" enabled, volumes in the box selection zone are not able to be selected. ...

When changing the Visibility of a RetainerBox wrapped widget to “Not Hit-Testable(Self&AllChildren)”, the widget incorrectly accepts the hit test

UE - Editor - UI Systems - UMG - Jan 28, 2025

The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...

Hot Reload changes actor focus from a component to its root

Tools - Mar 10, 2015

When a hot reload occurs in the editor, if the component of a placed actor is selected then focus will switch from the component to the actor's root. This can be confusing when the root is a code c ...

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved

UE - Gameplay - Blueprint - Apr 17, 2015

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...