Set Master Pose Component does not handle Slave Meshes with extra bones

OLD - Anim - Aug 3, 2016

Set Master Pose Component does not handle Slave Meshes with extra bones. ...

Alembic Geometry Cache crash with multiple meshes

OLD - Anim - Sep 1, 2016

Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...

Comment bubble hover functionality doesn't work for comment nodes

UE - Gameplay - Blueprint - Oct 4, 2016

Adding this issue because both the comment node title and the comment textbox in the context menu support long comments quite poorly ( they don't resize as you type ). It strikes me that at least i ...

Comments with line wrap cannot be edited within the Blueprint Editor

UE - Gameplay - Blueprint - Jun 25, 2015

Any comment over the allowed number of letters in a line cannot be seen therefore, cannot be edited. ...

Source Control: UProject file not added to source control when project is first created

Tools - Sep 15, 2016

For Perforce (and potentially Subversion), it seems that the .uproject file is not added to source control when setting up source control for the first time. Additionally, it seems that any starting ...

Shader compile error using Point Lights Nvidia Shield

UE - Platform - Mobile - Jan 19, 2016

On the Nvidia Shield (portable with the controller attached) if you have a dynamic directional light and at least one dynamic point light no lights will be rendered in the level. Or even just using ...

Crash when after playing media that requires a different conversion shader

Media Framework - Sep 24, 2016

The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...

Packaging for Android while using Online Framework and Online Subsystem Steam Plugins cause failure

UE - Platform - Mobile - Sep 8, 2016

When you try to package for Android while Online Framework Plugin and Online Subsystem Steam Plugin, the package fails with: error: undefined reference to 'HtoNL(unsigned int) ...

Selected BP Variables do not refresh details properly

UE - Gameplay - Blueprint - Mar 11, 2015

When selecting variables within a blueprint using the arrow keys, it doesn't refresh the Details properly. You can see this by clicking on each of the variables, to see what the difference between t ...

Detour AI Controller Not Functioning Properly

UE - AI - Oct 30, 2015

Using AI Detour in 4.9.2 works as expected, however, when upgrading a project from 4.9.2 to a newer version, the AI pawns fail to properly navigate around each other when moving to their respective ...