Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by [Link Removed], Android works norm ...
Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...
We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...
Hello, A licensee has reported us a crash in DebugCameraController / DebugCameraHUD. It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController ...
The Loading Visual Studio toast never closes after opening Visual Studio by double clicking on a C++ Class or Blueprint node. I do not see this issue when I select File > Open Visual Studio 2017. ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...
A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...
Generated from CrashReporter ...