When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...
Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...
The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with [Link Removed]. The ...
User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...
GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...
When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...
Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...
The Niagara System doesn't update the mesh renderer If the Static Mesh is changed to an Imported Mesh in the source emitter Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5470758 ...
In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...
A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...