When nativizing blueprints the packaged build of the project runs slower than a non-nativized version of the packaged project. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647, 4.24Main CL#7 ...
A user is experiencing a crash after upgrading their project from 4.21 to 4.22. This crash did not occur in the 4.21 version of the engine. [Link Removed] ...
The default scene root of an blueprint actor is not removed after adding a static mesh component via C++ until after restarting the project (or reloading the blueprint asset) Found in 4.22 CL#70536 ...
When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...
When the order of construction is backwards it makes it impossible to have native objects set up components in OnConstruction, that a child BP Construction Script then has access to. Sometimes the C ...
Packaged projects for TVOS do not contain 'Additional Plist Data' in their plists. ...
Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...
Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
When trying to connect to an invalid session in PIE it appears that the connect never times out. ...