Opaque GPU particles appear later than translucent one when Collision module is enabled

UE - Niagara - Content - Apr 2, 2024

When spawning GPUCompute Sim Niagara system which is consist of opaque particle emitter and translucent one, if those emitters use Collision module, opaque particle often appears one frame later tha ...

Dynamic Materials created on level actors through binding actor to sequencer causes missing asset in multiuser and crash in editor

UE - Anim - Sequencer - Apr 1, 2024

[2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: === Handled ensure: === [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Ensure condit ...

Issue where some colors are missing in some materials created by importing MaterialX files

UE - Editor - Content Pipeline - Import and Export - Apr 1, 2024

From user: Comparing UE, Arnold, Vray and MaterialXView that have MaterialX files imported, some materials of UE clearly look different from other renderers. Looking into this issue, we found that ...

Enhanced Input does not fire a "Cancelled" event for mappings that were in progress, but removed during a key-rebuild

UE - Gameplay - Input - Apr 1, 2024

If the return value of a trigger goes from ETriggerState::Ongoing to ETtriggerState::None, without returning a ETriggerState::Triggered, then there should be a "cancelled" event that is fired when E ...

TakeRecorder cannot record Auto Activate and Destroy of Niagara effect

UE - Niagara - Apr 1, 2024

When Niagara FX of a recording actor is spawned during taking a record, that FX behavior must be recorded and able to be playbacked. However, Niagara Component Auto Activation by BP node is not reco ...

CommonUI Analog Cursor + Enhanced Input triggers cause triggers to get stuck when alt-tabbing

UE - Editor - UI Systems - Mar 29, 2024

Came out of [Link Removed] and is related to this one too I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point ...

RewindDebugger visual artifacts when actor's LOD switches during recording when using MetaHumans

UE - Anim - Gameplay - Mar 28, 2024

Rewind debugger sometimes behaves incorrectly during lod switches. Users have found this on a metahuman. ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - LD & Modeling - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

Sampler Source: From Texture Asset with Streamed Virtual Texture

UE - Rendering Architecture - Mar 28, 2024

It appears that Texture Samplers for Virtual Textures do not respect the Tiling Method from the Virtual Texture Asset when the "Sampler Source" is set to "from texture asset". ...

Translucency area has stripe-style issue on TSR

UE - Graphics Features - Mar 28, 2024

The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facing planes. ...