Runtime import, does not generate proper materials

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 1, 2021

The models are darker than the one loaded directly in editor Left runtime, right editor [Image Removed][Image Removed] [Image Removed][Image Removed] You can find some details here from a udat ...

Using "Windows + Up Arrow" does not work before clicking window or change inputmode to UI or GameAndUI

UE - Editor - UI Systems - Aug 19, 2021

"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...

Vertex Interpolators broken in landscape materials

UE - LD & Modeling - Terrain - Landscape - Aug 17, 2021

D:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory[Image Removed]:/Unreal/UE4_Release-4.27/Eng ...

Crash when adding a streaming level to the world through Python

UE - World Creation - Worldbuilding Tools - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

Input Mappings will expand collapsed categories when modified

UE - Editor - Workflow Systems - Jul 29, 2021

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

If enable Preview Slot of non-default slot in AnimMontage, AnimNotify of AnimationSequence does not run.

UE - Anim - Runtime - Jul 15, 2021

The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...

Oculus Quest Link with OpenXR fires action events multiple times when multiple action events are bound to the same key

UE - Platform - XR - Jul 14, 2021

From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...

unreal.py stub can overload IDE parsing limits

UE - Editor - Workflow Systems - Jul 13, 2021

We should consider splitting this into separate per-module files that are merged together via imports. Any strong dependencies (eg, inheritance) need to import the type being inherited. ...

TeleportTo result with Chaos is different from PhysX

UE - Simulation - Physics - Jun 25, 2021

The result with Chaos is not wrong, rather it returns a correct correction vector, that vector is perfectly horizontal to the teleport buried against the landscape mesh. Therefore, teleportation wil ...