[Feature Request] Single Layer Water shader doesn't accept Realtime Raytracing Shadows

UE - Graphics Features - Lumen - Apr 1, 2021

This might be feature request? ...

Current Max Draw Distance Field doesn't update if actor detail panel is open when Desired Max Draw Distance is changed in BP Editor

UE - Gameplay - Blueprint - Mar 30, 2021

This issue seems to occur if and only if viewing the value in the details panel. Following the above repro steps without looking at the value in the details panel, and then clicking the asset to ins ...

Skelmesh Bake Materials doesn't remove old materials from slots

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 24, 2021

When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked mat ...

[Feature Request] Add Next-Gen Console Options to the UnrealVS Quick Build Menu

UE - Foundation - Cpp Tools - UnrealVS - Mar 23, 2021

There's currently no next-gen console options for the Quick Build menu for UnrealVS.  It'd be nice to have support for these as well! ...

Cannot paste emitter overview node after it has been cut with ctrl+x

UE - Niagara - Mar 20, 2021

When pasting an emitter from a copied overview node, only the node is pasted, and it relies on duplication of the emitter to do the actual copy. When cutting a node we delete it, along with the emit ...

Moving a function to the parent class does not update the FunctionReference on calling nodes

UE - Gameplay - Blueprint Editor - Mar 19, 2021

When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...

Properties not converting when using Core Redirects from BP to C++ class

UE - CoreTech - UObject - Mar 15, 2021

Note: I also tried with different variables names and property redirects. It's also hits and misses.  I tried with a bool and an integer. Only the integer will convert but not for all instances.. ...

Renaming Renderer in Parent Emitter breaks name in Child Emitter

UE - Niagara - Mar 12, 2021

Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter.  ...

Renaming a folder removes empty sub folders

UE - Editor - Content Pipeline - Content Browser - Mar 11, 2021

When renaming a folder with empty folders inside of it, the empty folders are removed.   This issue is occurring in Perforce //UE5/Main @ CL 15655697 This issue is occurring in Perforce //UE4/Ma ...

Rotational root motion accumulation to worldspace can add invalid translation

UE - Anim - Gameplay - Mar 8, 2021

When a character is playing an animation that contains rotational root motion and that character is placed on a moving actor, an invalid translation component is introduced to the worldspace positio ...