[CrashReport] UE4Editor_BlueprintGraph!UK2Node_MacroInstance::PostPasteNode() [k2node_macroinstance.cpp:54]

UE - Gameplay - Blueprint - Nov 17, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...

[CrashReport] UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444]

Tools - Nov 17, 2017

This is an infrequent crash in the 4.18 release. Based on individual crash details it seems frequently related to Sequencer. Users have not provided any descriptions of their actions when the crash ...

[CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2017

This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...

[CrashReport] UE4Editor_ShaderCore!FVertexFactory::Set() [vertexfactory.cpp:190]

UE - Graphics Features - Nov 17, 2017

This is a common crash in the 4.18 release. It is the exact same callstack (and crashGroup) as in [Link Removed], although that Jira had specific repro steps and was confirmed fixed in 4.18.0. The ...

Result of applying force is inconsistent between different methods of doing so when rotation is also being applied

UE - Simulation - Physics - Nov 17, 2017

An Answerhub user reported this issue where having force applied in different methods and situations results in different results only when rotation is also being applied. The example project contai ...

OnRep_BurstCounter Not Firing Reliably in ShooterGame

UE - Networking - Nov 17, 2017

In ShooterGame, when a Listen Server fires its weapon, the burst effect will not be replicated reliably to the client(s). Adding logging to OnRep_BurstCounter in ShooterWeapon.cpp will show that t ...

UV Flipping Mode Causes Stretching of Particles

UE - Niagara - Nov 17, 2017

If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...

uexp file of certain maps are always packaged when patching

UE - Foundation - Core - Nov 17, 2017

When generating a patch, (patch pak file) the .uexp file of the Editor Start Map and the Game Default Map are both packaged into the patch, even if another map is specified. Example: Editor Start ...

Cannot run packaged project if a code class contains a static FSimpleElementCollector variable

UE - Graphics Features - Nov 17, 2017

Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...

Shortcuts do not appear to work for the visual logger

UE - AI - Nov 16, 2017

Shortcuts do not appear to work for the visual logger in the editor preferences ...