[CrashReport] UE4Editor_UnrealEd!TSet<FEditorUndoClient * __ptr64,DefaultKeyFuncs<FEditorUndoClient * __ptr64,0>,FDefaultSetAllocator>::Remove() [set.h:685]

UE - Anim - Sequencer - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 675 /** 676 * Remov ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

[CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570]

UE - World Creation - Worldbuilding Tools - World Partition - May 31, 2022

Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...

Window Size does not Change to iPhone 6 presets when in Standalone Game or Mobile Preview (PIE)

Tools - Apr 12, 2016

You cannot adjust the Window size to the iPhone 6 or iPhone 6 + preset Common Window Sizes in the Editor Preferences. Regression: this did not occur in UE 4.10 NOTE: This does not occur in New Ed ...

Blueprint compile fails after changing the default values of a struct that is part of another struct that makes up a Data Table that is used within the Blueprint.

UE - Gameplay - Blueprint - Dec 23, 2016

Changing the default value of a struct that is included as an array in another struct can prevent any Blueprints that use a DataTable made from the second struct from compiling. It appears to be a p ...

Orientation is wrong for client in networked HMD game when UseControllerRotationRoll is true

UE - Platform - XR - Feb 20, 2017

A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...

Crash when adding SK_Mannequin to a Level Sequence in QAGame

OLD - Anim - Feb 20, 2017

This crash only occurs when the asset is dragged and dropped into the level. Workaround Add the asset to the level, then to the sequence. NOTE This does not occur in //UE4/Main ...

UFE Deploying and launching a packaged build on Linux fails due to invalid directory

UE - Platform - Linux - Dec 22, 2016

Deploying and launching a packaged project, using a Custom Launch Profile that is set to copy the project to a repository, fails due to a missing /. I do not see this issue when running a Quick Lau ...